Battle lands enter untapped if you control two or more basic lands, and they have basic land types (making them fetchable). This combination makes them strong in decks that run a healthy basic land count, particularly in Commander where basic-heavy mana bases are common. The Battle for Zendikar cycle covers allied pairs; Outlaws of Thunder Junction added enemy pairs.

Compare all dual land cycles side by side. Filter by format, color, and price.
Dual Lands Tool →

All 8 Battle Lands

CardColors
Prairie StreamWhite/Blue (Azorius)
Radiant SummitWhite/Red (Boros)
Canopy VistaWhite/Green (Selesnya)
Sunken HollowBlue/Black (Dimir)
Sodden VerdureBlue/Green (Simic)
Smoldering MarshBlack/Red (Rakdos)
Vernal FenBlack/Green (Golgari)
Cinder GladeRed/Green (Gruul)

Key Details

Format Legality

StandardPioneerModernLegacyCommander

Strategy

Battle lands reward running basics. In Commander decks with 10+ basics, they are reliably untapped by turn 3-4. Fetch lands can find them thanks to their basic land types. They pair well with the check land cycle since both care about basic land types on the battlefield.

Related Cycles

Build Your Mana Base

Use our Mana Base Calculator to find the right mix of Battle Lands and other duals for your deck. Paste a Moxfield or Archidekt link and get Monte Carlo-simulated land counts. See all 48 dual land cycles in our complete Dual Land Cycles Guide.

Frequently Asked Questions

Are battle lands fetchable?

Yes. Battle lands have basic land types. Prairie Stream is a Plains Island, so Flooded Strand or any fetch that searches for Plains or Islands can find it.