I downloaded Arena in 2020 during lockdown, thinking I would play a few games and move on. Three years and several thousand matches later, it is still my primary way to play Magic. Arena is the best free-to-play card game available, but it has a learning curve—not just the game itself, but the economy. I wasted my first batch of wildcards building three mediocre decks instead of one good one, and it took me weeks to recover. This guide will save you from making the same mistakes.

Getting Started

MTG Arena is free to download on PC, Mac, iOS, and Android. Your account syncs across all platforms. When you first log in, Arena walks you through a tutorial that teaches the basic rules of Magic. After the tutorial, you unlock a series of Color Challenges—single-player missions that give you free mono-colored starter decks.

Complete all the Color Challenges. They are boring, but each one gives you a full starter deck with usable cards. After finishing them, you unlock two-color starter decks over the next few days of daily logins. Do not spend any resources (gold, gems, or wildcards) until you have all the free decks.

The Economy: Gold, Gems, and Wildcards

Gold

Gold is the free currency. You earn it from daily wins (250 gold for your first win, up to 750 total per day from wins) and daily quests (500 or 750 gold each). Gold buys packs (1,000 gold per pack) and event entries (Quick Draft costs 5,000 gold). My daily routine: complete the quest, get 4 wins, and stop. Going beyond 4 wins has diminishing returns that are not worth the time.

Gems

Gems are the premium currency. You can buy them with real money ($4.99 for 750 gems, up to $99.99 for 20,000) or earn them through Draft and events. Gems buy packs, the Mastery Pass (a seasonal battle pass), and premium event entries (Premier Draft costs 10,000 gold or 1,500 gems). The most efficient way to earn gems as a free player is Quick Draft—even a mediocre 3–3 record returns 300 gems plus the cards you drafted.

Wildcards

Wildcards are the most important resource in Arena. They come in four rarities (common, uncommon, rare, mythic) and each one can be redeemed for any card of that rarity. You get wildcards from opening packs (one in every pack, plus guaranteed rare/mythic wildcards after opening a certain number of packs).

This is the most important advice in this guide: Do not spend rare and mythic wildcards casually. They are the bottleneck that determines how many competitive decks you can build. I recommend saving them until you have identified one deck you want to fully build, then crafting that entire deck at once. Spreading wildcards across three partial decks gives you three decks that all lose.

Building Your First Competitive Deck

Here is the process I recommend for new players:

  1. Play with the free decks for a week. Figure out what play style you enjoy: aggro (fast, aggressive), midrange (balanced threats and answers), control (slow, reactive), or combo (synergy-based wins).
  2. Research one deck. Check tournament results or content creators for a Standard deck that matches your style and has a reasonable wildcard cost. Mono-colored aggro decks are usually the cheapest and most straightforward.
  3. Craft the full deck. Do not build half the deck and fill with substitutes. A complete competitive deck wins more games (and earns more rewards) than two incomplete ones.
  4. Grind daily wins and quests. Four wins per day with a competitive deck efficiently builds your gold and pack reserves for the next deck.

Game Modes Explained

Play (Unranked)

Casual best-of-one games with matchmaking based on a hidden MMR and deck strength rating. Good for testing new decks or completing daily quests without risking rank. The matchmaker tries to pair you against decks of similar power, so jank decks tend to face other jank decks.

Ranked (Best-of-One and Best-of-Three)

Competitive ladder from Bronze to Mythic (Bronze, Silver, Gold, Platinum, Diamond, Mythic). Winning earns you pips; losing loses pips. Below Gold, you cannot lose rank tiers (only pips), so you always progress. Above Gold, you can be demoted within your rank.

Best-of-one (BO1) is faster and more popular. Best-of-three (BO3) includes sideboarding and is considered more competitive. I play BO3 for serious grinding because sideboarding adds a significant skill edge.

Quick Draft

Draft against AI bots, then play BO1 matches against other players. Costs 5,000 gold or 750 gems. This is the single best way to build your collection as a free player because you keep every card you draft AND earn gems based on wins. Even going 0–3 gives you 50 gems plus a pack plus every card you drafted. Going 7–x returns 950 gems (profit) plus two packs.

I recommend Quick Draft as your primary gold sink once you are comfortable with the draft format. It is better value than buying packs directly.

Premier Draft

Draft against 7 other human players, then play BO1 matches. Costs 10,000 gold or 1,500 gems. Higher stakes than Quick Draft with better rewards at high wins but worse at low wins. Only enter Premier Draft when you are confident in the format—the competition is tougher.

Events and Specialty Modes

Arena regularly runs limited-time events with unique rules: Momir's Madness, Artisan (commons and uncommons only), Singleton, and more. Some events have great rewards (card styles, XP, gold). I always check the event rewards before entering—some are worth the gold, others are not.

Free-to-Play Strategy

I played Arena free-to-play for the first year and built three competitive Standard decks. Here is how:

Understanding Formats on Arena

Arena offers multiple formats beyond Standard:

Climbing the Ranked Ladder

Here is what I have learned from grinding to Mythic multiple seasons:

The Wildcard Math

Understanding exactly how wildcards work helps you plan your collection efficiently:

At roughly 1 rare wildcard per 6 packs, you need to open approximately 120–180 packs to build a single competitive deck from scratch. That sounds like a lot, but between daily quests, event rewards, the Mastery Pass, and draft, a regular player opens 80–120 packs per set cycle (roughly 3 months). After your first set cycle, building subsequent decks is faster because you already own many of the staples.

When to Buy the Mastery Pass

The Mastery Pass costs 3,400 gems (roughly $20) and lasts one set cycle. It is worth buying if you play Arena at least 3–4 days per week, because it returns approximately 4,000 gems worth of value (packs, gold, gems, cosmetics, and draft tokens). If you play less frequently, you will not earn enough XP to unlock the valuable rewards.

My approach: I save gems from Draft until I have 3,400, then buy the Mastery Pass when I know I will be playing regularly that season. I have never spent real money on Arena and have maintained a complete Standard collection for three years using this method combined with Quick Draft grinding.

Common New-Player Mistakes on Arena

Related Resources

Check current Standard-legal sets in our Standard Rotation Guide. Learn the game's formats in our Formats Explained Guide. See what cards are banned in the Banned & Restricted List. Use our Mana Base Calculator to optimize your Arena decks, and browse our Hypergeometric Calculator to check your odds of drawing key cards.

Frequently Asked Questions

Is MTG Arena free to play?

Yes, MTG Arena is completely free to download and play. You earn gold through daily wins and quests, which can be spent on packs and events. While you can spend real money on gems for faster collection building, it is entirely possible to build competitive decks as a free-to-play player through smart resource management.

What is the best starter deck in MTG Arena?

The mono-colored starter decks are regularly updated, but historically the mono-red (aggressive) and mono-green (ramp) decks perform best for grinding daily wins. After completing the color challenges, pick a two-color starter deck that matches your play style. Upgrade whichever deck you enjoy most rather than spreading wildcards thin across multiple decks.

How do I get wildcards in MTG Arena?

Wildcards come from opening packs. Every pack contains one uncommon or higher wildcard. Additionally, there is a wildcard wheel that guarantees a rare wildcard every 6 packs opened and a mythic wildcard every 24 packs. The best way to accumulate wildcards is to open many packs through Quick Draft, daily quest gold, and (optionally) the Mastery Pass.

What is the difference between Quick Draft and Premier Draft?

Quick Draft ($5,000 gold / 750 gems) lets you draft against AI bots at your own pace, then play BO1 against humans. Premier Draft ($10,000 gold / 1,500 gems) has you draft against 7 other humans in real time, with better rewards at high wins but worse at low wins. New players should start with Quick Draft for the lower risk and relaxed drafting pace.